
www.battlevortexzone.com was founded by a group of independent game developers.
At first, we were just a few friends who loved fighting games. We found that there were almost no light competitive archery games designed specifically for two-player cooperation on the market. We wanted a simple game experience that could inspire “high-energy moments”: two-player teaming or two-player PK to determine the winner. So, the prototype of www.battlevortexzone.com was born.
Core product concept
Our goal has always been clear:
Create a two-player battle platform that is easy to use, difficult to master, can cooperate, and can counter-kill.
To this end, we designed resurrection cards and invincibility time as purchasable tactical resources, so that players have a chance to turn the tables in every battle, rather than being killed in one blow and unable to turn back.
We firmly believe that the idea of ”one more time, I can win” is the soul of competitive games.
Today, www.battlevortexzone.com has a variety of battle packages to meet the needs of players at different levels, from novices to advanced players.
From a group of friends who love games to the battlefield of thousands of archery masters.
This is our story.